www.gusucode.com > VC++ ResSkin 界面美化的皮肤控件应用演示-源码程序 > VC++ ResSkin 界面美化的皮肤控件应用演示-源码程序/code/ResSkin.cpp
// ResSkin.cpp : Defines the class behaviors for the application. // Download by http://www.NewXing.com #include "stdafx.h" #include "ResSkin.h" #include "ResSkinDlg.h" #include "appface.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CResSkinApp BEGIN_MESSAGE_MAP(CResSkinApp, CWinApp) //{{AFX_MSG_MAP(CResSkinApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CResSkinApp construction CResSkinApp::CResSkinApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CResSkinApp object CResSkinApp theApp; ///////////////////////////////////////////////////////////////////////////// // CResSkinApp initialization BOOL CResSkinApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CAppFace af ; //line 1 af.Start(_T("IDR_MY_URF"),GTP_LOAD_RESOURCE,NULL,_T("MYTYPE"),NULL) ; //line 2 /* if(HRSRC hr = ::FindResource(NULL,"IDR_MY_URF","MYTYPE")) { ULONG nResSize = ::SizeofResource(NULL,hr) ; if(HGLOBAL hz = ::LoadResource(NULL,hr)) { char* p = (char*)LockResource(hz); if(p) af.Start(p,GTP_LOAD_MEMORY,nResSize,NULL,NULL) ; } } */ CResSkinDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } af.Remove() ; //Line 3 // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }